Overview
Course Description
The Tek-Z AR/VR course introduces Augmented and Virtual Reality design and development. Learn to create interactive environments for games, education, and simulations.
What you'll learn
- Basics of AR and VR technologies
- Unity and Unreal Engine fundamentals
- 3D modeling and spatial design
- Interactive environment development
- Real-world AR/VR project creation
Course Features:
- Hands-on 3D projects
- Software-based training
- Industry-grade portfolio development
- Certification included
Course Content
Overview of the Unity interface and workspace
Hierarchy, Scene, and Game Objects
3D object creation and transform handling (position, rotation, scale)
Materials – types, properties, and textures
Lighting and skybox setup for realistic environments
Importing FBX models and applying materials
Camera setup – views, properties, and rendering basics
Unity UI components – buttons, text, sliders,dropdowns, input fields
Anchors, scroll views, and layout management
Introduction to C# programming – syntax, methods, ifelse, and loops
OnEnable / OnDisable events and interactions
Actions, events, and 2D image handling
Project settings and package management in Unity
Mini Project – Create an interactive menu screen using Unity UI
Prefab creation and reusability in projects
Introduction to AR concepts and plane detection
Setting up AR Camera and AR Foundation
Instantiating and destroying objects dynamically
Raycasting and object placement on detected surfaces
Introduction to Vuforia Engine – installation and setup
Live Project 1 – Build an AR app to place objects in a real-world environment
Vuforia image and model tracking implementation
Vuforia location tracking and database configuration
AR Core and AR Kit overview for Android and iOS
Face tracking and marker-based AR applications
AR plane formation and interaction handling
Live Project 2 – Develop an AR app with image recognition and model tracking
Introduction to VR and differences from AR
Setting up the VR environment in Unity
Open XR and Oculus SDK integration
VR camera rig setup and user controls
VR joystick movement and teleportation mehanics
VR object grabbing, triggering, and interaction
Live Project 3 – Create a basic VR scene with movement and object interaction
VR gaze interaction and reticle-based controls
Designing user interfaces for VR environments
Optimizing performance for VR applications
Audio spatialization and environmental effects
Scene transitions and multi-scene management
VR Build and deployment process for Oculus and Open XR
Live Project 4 – Develop an interactive VR training simulation
Combining AR and VR modules in Unity projects
Handling multi-device deployment (Android, iOS, Oculus)
Data storage and cloud sync for immersive apps
Performance optimization using profilers and AI-based tools
No-code integration with third-party SDKs and plugins
Live Project 5 – Develop a cross-platform AR/VR showcase app
Project planning, storyboarding, and asset integration
Testing AR/VR apps on multiple devices
Bug fixing and performance enhancement
Building and publishing final projects to Google Play / Oculus Store
Capstone Project – End-to-End AR/VR Experience demonstrating Unity, C#, AR Core, and Oculus integration