AR VR Course

Step into the future of immersive technology with our AR/VR course.

img8 Modules

img2 - 3 Months

Overview
Course Description

The Tek-Z AR/VR course introduces Augmented and Virtual Reality design and development. Learn to create interactive environments for games, education, and simulations.

What you'll learn
  • Basics of AR and VR technologies
  • Unity and Unreal Engine fundamentals
  • 3D modeling and spatial design
  • Interactive environment development
  • Real-world AR/VR project creation
Course Features:
  • Hands-on 3D projects
  • Software-based training
  • Industry-grade portfolio development
  • Certification included
Course Content

Overview of the Unity interface and workspace

Hierarchy, Scene, and Game Objects

3D object creation and transform handling (position, rotation, scale)

Materials – types, properties, and textures

Lighting and skybox setup for realistic environments

Importing FBX models and applying materials

Camera setup – views, properties, and rendering basics

Unity UI components – buttons, text, sliders,dropdowns, input fields

Anchors, scroll views, and layout management

Introduction to C# programming – syntax, methods, ifelse, and loops

OnEnable / OnDisable events and interactions

Actions, events, and 2D image handling

Project settings and package management in Unity

Mini Project – Create an interactive menu screen using Unity UI

Prefab creation and reusability in projects

Introduction to AR concepts and plane detection

Setting up AR Camera and AR Foundation

Instantiating and destroying objects dynamically

Raycasting and object placement on detected surfaces

Introduction to Vuforia Engine – installation and setup

Live Project 1 – Build an AR app to place objects in a real-world environment

Vuforia image and model tracking implementation

Vuforia location tracking and database configuration

AR Core and AR Kit overview for Android and iOS

Face tracking and marker-based AR applications

AR plane formation and interaction handling

Live Project 2 – Develop an AR app with image recognition and model tracking

Introduction to VR and differences from AR

Setting up the VR environment in Unity

Open XR and Oculus SDK integration

VR camera rig setup and user controls

VR joystick movement and teleportation mehanics

VR object grabbing, triggering, and interaction

Live Project 3 – Create a basic VR scene with movement and object interaction

VR gaze interaction and reticle-based controls

Designing user interfaces for VR environments

Optimizing performance for VR applications

Audio spatialization and environmental effects

Scene transitions and multi-scene management

VR Build and deployment process for Oculus and Open XR

Live Project 4 – Develop an interactive VR training simulation

Combining AR and VR modules in Unity projects

Handling multi-device deployment (Android, iOS, Oculus)

Data storage and cloud sync for immersive apps

Performance optimization using profilers and AI-based tools

No-code integration with third-party SDKs and plugins

Live Project 5 – Develop a cross-platform AR/VR showcase app

Project planning, storyboarding, and asset integration

Testing AR/VR apps on multiple devices

Bug fixing and performance enhancement

Building and publishing final projects to Google Play / Oculus Store

Capstone Project – End-to-End AR/VR Experience demonstrating Unity, C#, AR Core, and Oculus integration

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Certify Your Success

Courses Pricing Plans

Self-Starter Plan

Interactive Learning with Mentors

5,999

Enroll now to enjoy extra early bird discounts!

Saviour Plan

Recorded Sessions

Certifications

Hands-on Projects

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Mentor-Led Plan

For those who thrive with live interaction and guidance.

8,999

Enroll now to enjoy extra early bird discounts!

All benefits of Self-Starter Plan

Live Sessions

Doubt Clearing Sessions


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Pro Career Launchpad

For job-focused learners ready to break into the industry.

11,999

Enroll now to enjoy extra early bird discounts!

All benefits of Self-Starter Plan + Mentor-Led Plan

Placement Assistance

Mock interview

Session with Co-founders

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